04 Jul 2024
I work in a team with many colleagues where we are responsible for several code bases.
Often if someone has an issue with running a project you end up either assuming you’ll have the same environment and forget to ask or spend time probing for details about the person’s system.
I think this is an ideal case for putting a small script in your project that will collect information that will be generally useful for helping debug project level issues.
For example on an iOS project I might have a script like this as a starting point
bin/collect-debug-info
#!/bin/bash
cat << EOF
OS: $(sw_vers --productName) $(sw_vers --productVersion) ($(sw_vers --buildVersion))
Git: $(git rev-parse --abbrev-ref HEAD) ($(git rev-parse HEAD))
Xcode: $(xcode-select -p)
Simulators:
$(xcrun simctl list devices booted)
Mise $(mise --version):
$(mise list --current)
EOF
An example output might be:
OS: macOS 14.3.1 (23D60)
Git: main (aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa)
Xcode: /Applications/Xcode-15.4.0.app/Contents/Developer
Simulators:
== Devices ==
-- iOS 16.4 --
-- iOS 17.0 --
-- iOS 17.0 --
-- iOS 17.2 --
-- iOS 17.4 --
-- iOS 17.5 --
iPhone 11 (AAAAAAAA-AAAA-AAAA-AAAA-AAAAAAAAAAAAE) (Booted)
Mise 2024.7.0 macos-arm64 (e518900 2024-07-03):
jq 1.7.1 ~/src/ios/my-proj/.mise.toml latest
ruby 3.3.0 ~/src/ios/my-proj/.mise.toml 3.3.0
swiftformat 0.53.9 ~/src/ios/my-proj/.mise.toml 0.53.9
swiftlint 0.55.0 ~/src/ios/my-proj/.mise.toml 0.55.0
tuist 4.17.0 ~/src/ios/my-proj/.mise.toml 4.17.0
xcodes 1.4.1 ~/src/ios/my-proj/.mise.toml 1.4.1
Now when someone asks for help and I suspect there might be environment issues I can just ask for the output of bin/collect-debug-info
and we’ll be up to speed debugging in no time.
This is the kind of script you can build up over time and add all kinds of useful info as and when you decide it would be useful to collect.
28 May 2024
I had a case recently where I wanted to migrate an Objective-C class to Swift but as it was a large class.
I wanted to go one method at a time to allow easier reviewing and to keep my sanity, whilst having each step still pass all unit tests.
I quickly hit issues where it seemed like I would have to bite the bullet and just do it as a single large commit.
Helpfully I saw a proposal to allow you to provide Objective-C implementations in Swift, which lead me to finding the _
version of the feature spelt @_objcImplementation
that is perfect for my quick migration until the full implementation lands.
Starting point
Let’s say I have the following simple class that I want to migrate one function at a time
MyObject.h
@interface MyObject: NSObject
- (void)doSomething1;
- (void)doSomething2;
@end
MyObject.m
@interface MyObject ()
@property (nonatomic, copy) NSString *title;
@end
@implementation MyObject
- (void)doSomething1 { ... }
- (void)doSomething2 { ... }
@end
The above is a class with two public methods and a “private” property declared in an anonymous category.
One step migration
If I wanted to migrate this in one go I can delete the .m
file and create a Swift file like this
MyObject.swift
@_objcImplementation MyObject { }
At this point the compiler will complain about the missing implementations
Extension for main class interface should provide implementation for instance method ‘doSomething1()’; this will become an error before ‘@_objcImplementation’ is stabilized
Extension for main class interface should provide implementation for instance method ‘doSomething2()’; this will become an error before ‘@_objcImplementation’ is stabilized
To make the compiler happy I need to provide all the implementations like so:
MyObject.swift
@_objcImplementation MyObject {
func doSomething1() { ... }
func doSomething2() { ... }
}
This might be fine for small classes but my goal was to be able to break the task down into small chunks whilst keeping everything compiling and tests passing.
Create named categories
To do this in a more controlled way the best thing to do is to split the @interface
into named categories and then specify the category name in the annotation.
For example I called my category SwiftMigration
MyObject.h
@interface MyObject: NSObject
- (void)doSomething2;
@end
@interface MyObject (SwiftMigration)
- (void)doSomething1;
@end
The corresponding Swift file that targets the category now only needs to implement the one method and would look like this:
MyObject.swift
@_objcImplementation(SwiftMigration) extension MyObject {
func doSomething1() { ... }
}
With this approach I can go one method at a time and it doesn’t feel like such a big risk doing the port.
Properties
In the example above I have a property declared in an anonymous category which essentially makes it private to my class implementation.
Normally you cannot declare new storage in extension
s but with @_objcImplementation
you are allowed to declare storage on the top implementation (the unnamed one), which would look like this:
MyObject.swift
@_objcImplementation extension MyObject {
private var title: String?
}
Final clean up
Whether migrating in one go or piece by piece it’s then worth asking if the @_objcImplementation
is required at all or if you can delete the header file and make it a pure Swift class.
There are cases where you might need to continue to use the new capabilities like if you still have code in Objective-C that subclasses your class.
General migration strategies
There are other ways of avoiding rewriting large amounts of code whilst still taking advantage of Swift.
I use these techniques to help avoid adding any new Objective-C.
Extensions
Swift extensions are a great way for adding new Swift code to legacy Objective-C code.
In the simple case where all call sites will only be Swift based you can create an extension and don’t annotate it as @objc
MyObject.swift
extension MyObject {
func doSomethingNew() { ... }
}
I will even prefer doing this over writing too much new Objective-C in the a class.
For example I might just annotate my doSomethingNew
function as @objc
and then call it on self
.
This isn’t perfect for encapsulation but I don’t generally write frameworks and I’m happy to ignore the purity for the added safety.
MyObject.m
@implementation MyObject
- (void)doSomething
{
[self doSomethingNew];
}
@end
Shims
In cases where I know the interop between Swift and Objective-C should be fairly short lived I’ll often create small shims.
The aim is to write the Swift code in the most natural style and then just write ugly bridge code in the shim with the knowledge that in future I can delete the shim and won’t need to reevaluate the interface of the underlying class.
For example I might have
class MyObject {
func doSomething(completion: (Result<String, Error>) -> Error) { ... }
}
With the above I can’t annotate the method with @objc
because Objective-C can’t represent the Result
type.
Instead of making this less Swifty I’d write a shim like this
class MyObject {
@objc
func doSomething(completion: (Bool, String?, Error?) -> Error) {
doSomething { result in
switch result {
case let .success(string):
completion(true, string, nil)
case let .failure(error):
completion(false, nil, error)
}
}
}
func doSomething(completion: (Result<String, Error>) -> Error) { ... }
}
Wrap up
Although it may not always make sense it’s amazing how many bugs you find when you look at porting Objective-C to Swift.
There’s the obvious errors that language features help you avoid writing and then there is just being forced to look at old code with fresh eyes and new patterns.
18 May 2024
I’ve recently started using mise “a polyglot tool version manager” and have been really impressed with how much simpler it makes configuring projects.
For example if I want to use a tool like swiftlint I have to make sure that all other developers on my team and the CI machine agree on which version to use.
If we have different versions we might end up with contrasting linting rules causing various errors/disagreement.
In the past I’ve dealt with this by bundling the binary into the repository but this consumes repository space that will never be reclaimed.
A better way
Enter mise
a tool which I only investigated because tuist started using it for managing its versions.
With mise
I can create a file in my repository called .mise.toml
and configure the version of swiftlint
I want to use like this
.mise.toml
[tools]
swiftlint = "0.55.1"
With this file in place I can call mise install
and mise
will download the version I specified and make sure it is installed on my $PATH
.
Now when I call swiftlint
from within my projects directory it will ensure that the correct version of swiftlint
is used.
What about in Xcode?
mise
works by modifying $PATH
when you cd
into a directory, so that won’t work in Xcode run scripts.
Fortunately mise
provides a solution; instead of calling swiftlint
directly in my run script I can instead tell mise
to execute swiftlint
like this
$HOME/.local/bin/mise x -- swiftlint
mise
will do the same thing of looking inside the .mise.toml
file and then making sure it invokes the correct version of swiftlint
for me.
What about on CI?
You can use the same trick above on CI or if you are using github actions there is a specific mise
action that will take care of calling install and setting up the path for any following actions.
Can it help with fastlane?
Yes.
fastlane
is a ruby gem and Ruby is not always easy to get configured right especially if you’ve not got much terminal experience.
Now I love Ruby but I hate to think how many hours/days I lost over the years helping colleagues get their environment set up.
I’ve also personally changed my Ruby version management tooling from rvm to chruby to rbenv over the years in search of a solution that is stable.
Thankfully mise
is polyglot and so I can now just use this for making sure that I have a version of Ruby suitable for use with fastlane.
e.g. updating my .mise.toml
to
.mise.toml
[tools]
ruby = "3.3.0"
swiftlint = "0.55.0"
Then again running mise install
- this time it will take longer as it builds me the version of Ruby I specify.
For best results with building Rubies I’ve found it wise to get your build environment set up as recommended here.
Any more?
I work in different languages on various Kotlin/Java code bases.
Nothing is ever simple so of course those different code bases require different JVMs for which I had to use a version manager - I was using jenv.
Now that I have mise
I don’t need jenv
anymore and my entire set up is simplified further.
In fact there is an eye watering list of tooling that mise
supports which you can see here and it doesn’t look difficult to add your own plugin if you want to support different tools.
Wrap up
I’m really liking mise
.
There were a couple of things to figure out like the mise x
command but after that and realising I can bin off my various other tools for managing versions I feel I have a much cleaner and more maintainable way to get build environments set up across the team.